In the first game the Yorkist right wing attack stalled when faced with the unerring accuracy of the Lancastrian peasant archers. However, this success was balanced out by the shortage of arrows for the remainder of the Lancastrian archers (who were of better quality of course). We have a local 'house' rule which incorporates an extra dice roll into the missile fire to allow for the supply of arrows to run low and on this particular evening it had quite an effect. As the arrow storm slackened the Yorkist advance rolled forward and the decisive melee between the opposing units of nobles took place in the centre. Even though they enjoyed the advantage of the higher ground Somerset's men were routed, and he was cut down in the crush. With their commander killed the Lancastrian forces decided to quit the field.
The Lancastrian right advancing on the Yorkist archers |
The two central battles prepare to meet |
An attack by the billmen on the Yorkist left was stopped in its tracks by the one Lancastrian archer unit which still had a supply of arrows and the casualties they received made the billmen vulnerable to a counter attack. In the centre Montague tried to seize the initiative and attacked Somerset's main body. The melee was prolonged and could have gone either way, but in the end it was The Yorkists who ran and the Lancastrians could celebrate a victory.
The rules give a good fun game with ample opportunity for lady luck to play a part. It looks like a bit more play-testing will be required before we can decide if the arrow supply rule exerts too much influence.
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